package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Lupine extends Pokemon{
	public static final int pokemonNumber = 022;
	public static final int generation = 3;
	public Lupine(int level){
		super(Constants.GRASSTYPE, new double[]{26.0, 24.0, 20.0, 30.0, 26.0, 19.0}, new double[]{1.9, 1.8, 1.8, 2.4, 2.0, 1.3}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveScratch", 0);
		if(level >= 2){addMove("moveBite", 1);}
		if(level >= 3){addMove("moveLeafstorm", 2);}
		if(level >= 4){addMove("moveSolarbeam", 3);}
	}

}
